Designing the activity in five steps
Start from what you want the session to produce. Mixing departments, breaking in new joiners, or just getting people off video calls and into a room all point at different task mixes, and the difficulty and task count are where you tune the session to the ninety minutes you have booked.
Escape room and detective themes give teams a shared problem rather than a race, which is usually what a facilitator wants. Set colleagues at work as the audience so the register stays professional, and pick indoor if you are using the office floor or the park and city options if the session runs offsite.
- Theme: escape room, detective or robots and AI for a technical team
- Location: indoor for the office floor, or the park or city options for an offsite
- Audience: colleagues at work, which keeps the tone suitable for a working day
- Difficulty: medium to hard, so teams have to actually collaborate to finish
- Task types: logic puzzles, code and cipher, observation and team coordination tasks
Tasks that force collaboration
The useful tasks are the ones a single person cannot solve. A cipher whose key is printed on a different team’s card, a logic puzzle needing four separate observations from four rooms, or a final code assembled from every team’s answer all create a reason to negotiate rather than compete.
An office described in the inspirations step gives the clues something concrete to point at. Meeting room names, the fire exit plan, the number of desks on a floor and the year on a framed award are all verifiable answers, which matters when a team wants to argue about scoring at the end.
- A cipher that only decodes once two teams trade the halves of the key
- A logic grid solved from four facts hidden in four different meeting rooms
- An observation task counting something fixed, like fire extinguishers per floor
- A trivia task on the company that new joiners have to ask colleagues about
- A final door code assembled from one digit held by each team
- A creative brief: pitch a fictional product in sixty seconds using three given words
Facilitating the session
Book ninety minutes and use sixty. Twelve tasks at roughly four minutes each is fifty minutes of play, leaving time for the briefing at the start and the debrief that actually delivers the team building part. Teams of four to six, formed across departments rather than within them.
One person facilitates and holds the host notes; everyone else plays. Print a pack per team and keep a spare. This scales from a six-person team to a large offsite — corporate away days in Dubai and London run the same structure, one hired room and enough printed sets.
How it works
- Choose a theme, then indoor or outdoor location.
- Set the audience, difficulty and how many tasks you want.
- Generate the scenario, tasks and host answers, and read the free preview.
- Pay once, then print the tasks or read the clues aloud.