Turning a new home into a quest
The location step is the interesting one here, because the house is the content. Choose the indoor house or apartment option and describe the rooms in the inspirations field — the loft hatch, the garden shed, the third bedroom that is still full of boxes — and the clues will use them.
For theme, a mystery or detective case fits a house that has a history, while treasure hunt is the safest choice for a crowd of neighbours, colleagues and family. Choose family or party as the audience and keep the difficulty easy: guests are holding plates and have not taken their coats off yet.
- Theme: treasure hunt for a mixed crowd, mystery if the house has a story
- Location: inside the home or apartment, or the yard option for a balcony or shed
- Audience: family or party, since housewarmings collect neighbours and relatives alike
- Difficulty: easy — one task per room, solvable while carrying a drink
- Task types: observation tasks, short riddles and one creative task for the wall
Room-by-room clue ideas
One task per room gives the hunt its structure and gets the tour done. A riddle that ends in the bathroom, an observation task in the hallway about what the previous owners left behind, a counting task on the stairs — by the last clue everyone has seen the whole place.
Unpacked boxes are an asset rather than a problem. A task that asks a team to find the one kitchen item still in bubble wrap, or to guess which box holds the books, turns the half-finished state of the house into part of the game instead of something to apologise for.
- A riddle per room, with the answer being the object the next card is taped to
- Guess the previous owners: three clues left in the house, one of them invented
- An observation task on the view from each window, ranked by the group
- Find the item still in bubble wrap and unwrap it as the reward
- A creative task where guests write one wish for the house on a card for the fridge
- A final clue in the kitchen, landing exactly where the food and drinks are
Hosting when you have just moved in
You will not have found the scissors yet, so keep the preparation light. Generate the quest a day early, print the cards, and hide them an hour before people arrive. Nothing needs to be bought, and the hiding places are furniture and rooms rather than props you do not own.
Guests arrive in waves at a housewarming, so run the hunt twice rather than waiting for everyone. Eight short tasks take half an hour, which means the early group plays while you are still cooking and the second group starts when the first finishes. The poster on the wall explains itself.
How it works
- Choose a theme, then indoor or outdoor location.
- Set the audience, difficulty and how many tasks you want.
- Generate the scenario, tasks and host answers, and read the free preview.
- Pay once, then print the tasks or read the clues aloud.